| Role | Class | Gameplay Style |
|---|---|---|
| Tank | Templar | High innate defense; uses aggro control and stuns to protect the party. |
| Heal/Support | Cleric | Focused on survival, healing, debuff removal, and resurrection. |
| Chanter | Hybrid melee support providing party-wide buffs (mantras) and utility. | |
| Melee DPS | Gladiator | Brute strength and life-steal abilities for close-range combat. |
| Assassin | Stealth, high burst damage, precise timing; requires skill mastery. | |
| Ranged DPS | Ranger | Mobile physical attacker with bows and traps; strong for solo play and kiting. |
| Sorcerer | Fragile mage with massive AoE damage; positioning is key. | |
| Spiritmaster | Summoner that controls the battlefield with spirits, debuffs, and zoning. |